SwiftUI collection
Drawing SwiftUI reference
Focused SwiftUI drawing pages with original examples, usage guidance, and implementation notes.
Showing 1-5 of 5 reference pages
Use Canvas when a visual is easier to draw than compose from many nested views, such as sparklines, badges, waveforms, and lightweight charts.
5 min readOpen
Resize bitmap images and SF Symbols predictably by separating intrinsic image behavior, content mode, and symbol styling.
4 min readOpen
Build reusable visual primitives with Shape, Path, stroke, fill, and trim instead of baking every decoration into image assets.
5 min readOpen
Choose linear, radial, angular, image, and mesh-style fills based on the job the color is doing in the interface.
5 min readOpen